| Pyhsics Engine | |
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Chaosvii7 Admin
Posts : 224 Join date : 2009-03-21 Age : 30 Location : pwnting
| Subject: Pyhsics Engine Mon Jan 31, 2011 7:58 pm | |
| I am, after all this time, ready to make a physics engine. However, I still need sprites. I need 1(one) character with the following sprites/motions:
Idle Run/Dash Jump Cycle Crouch
I plan to crapily draw up an example stage to do this on, this is mostly to test how the characters move. After I put in this one character, I'll put in the three different weight classes, then move on.
Whoever volunteers first will receive the honor of being said character, but please have the motions before you volunteer. | |
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L-rM
Posts : 22 Join date : 2011-01-24
| Subject: Re: Pyhsics Engine Mon Jan 31, 2011 10:36 pm | |
| Can I do it? I mean help with the programing,I have Game maker anyway. | |
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Chaosvii7 Admin
Posts : 224 Join date : 2009-03-21 Age : 30 Location : pwnting
| Subject: Re: Pyhsics Engine Mon Jan 31, 2011 11:02 pm | |
| - L-rM wrote:
- Can I do it? I mean help with the programing,I have Game maker anyway.
You can help. Which is probably a good idea, I can only grasp so much. | |
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L-rM
Posts : 22 Join date : 2011-01-24
| Subject: Re: Pyhsics Engine Tue Feb 01, 2011 10:11 am | |
| Thanks,I'm working on the menu screen actually. | |
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Proton
Posts : 52 Join date : 2009-10-10
| Subject: Re: Pyhsics Engine Tue Feb 01, 2011 6:45 pm | |
| - L-rM wrote:
- Thanks,I'm working on the menu screen actually.
>ready to make a physics engine >works on menu screen Genius. | |
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Eriko
Posts : 6 Join date : 2011-01-24
| Subject: Re: Pyhsics Engine Tue Feb 01, 2011 8:54 pm | |
| Won't any random sprite sheet help you in your test ? | |
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Chaosvii7 Admin
Posts : 224 Join date : 2009-03-21 Age : 30 Location : pwnting
| Subject: Re: Pyhsics Engine Tue Feb 01, 2011 9:03 pm | |
| And miss getting a leg up on programming a character? Please.
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Proton
Posts : 52 Join date : 2009-10-10
| Subject: Re: Pyhsics Engine Tue Feb 01, 2011 10:57 pm | |
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muscleman2009
Posts : 33 Join date : 2009-06-04 Age : 30
| Subject: Re: Pyhsics Engine Wed Feb 02, 2011 6:17 pm | |
| You can use my character i have everything ready. | |
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Chaosvii7 Admin
Posts : 224 Join date : 2009-03-21 Age : 30 Location : pwnting
| Subject: Re: Pyhsics Engine Wed Feb 02, 2011 6:26 pm | |
| - muscleman2009 wrote:
- You can use my character i have everything ready.
Alright. That was easy. Now to actually work. | |
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L-rM
Posts : 22 Join date : 2011-01-24
| Subject: Re: Pyhsics Engine Wed Feb 02, 2011 6:33 pm | |
| Whats this? - Spoiler:
Not fully done but it's getting there. | |
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Chaosvii7 Admin
Posts : 224 Join date : 2009-03-21 Age : 30 Location : pwnting
| Subject: Re: Pyhsics Engine Wed Feb 02, 2011 6:42 pm | |
| - L-rM wrote:
- Whats this?
- Spoiler:
Not fully done but it's getting there. Penis = small. Thanks for taking my thunder. I GUESS. | |
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L-rM
Posts : 22 Join date : 2011-01-24
| Subject: Re: Pyhsics Engine Wed Feb 02, 2011 6:48 pm | |
| - Chaosvii7 wrote:
- L-rM wrote:
- Whats this?
- Spoiler:
Not fully done but it's getting there. Penis = small.
Thanks for taking my thunder. I GUESS. No this is backup,I'm only showing,you make the real one.If yours breaks down then you can either restart or use mine. I wasn't going to take your thunder Vii. | |
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Proton
Posts : 52 Join date : 2009-10-10
| Subject: Re: Pyhsics Engine Wed Feb 02, 2011 7:24 pm | |
| Using Drag'n'drop instead of using the scripting engine shows you're very new and a beginner, making -faith. Drag 'n' drop is a very inefficient way to code with GML, especially in a game with multiple characters on screen fighting. | |
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