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 Pyhsics Engine

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Chaosvii7
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Chaosvii7


Posts : 224
Join date : 2009-03-21
Age : 30
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PostSubject: Pyhsics Engine   Pyhsics Engine Icon_minitimeMon Jan 31, 2011 7:58 pm

I am, after all this time, ready to make a physics engine. However, I still need sprites. I need 1(one) character with the following sprites/motions:

Idle
Run/Dash
Jump Cycle
Crouch

I plan to crapily draw up an example stage to do this on, this is mostly to test how the characters move. After I put in this one character, I'll put in the three different weight classes, then move on.

Whoever volunteers first will receive the honor of being said character, but please have the motions before you volunteer.
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L-rM




Posts : 22
Join date : 2011-01-24

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PostSubject: Re: Pyhsics Engine   Pyhsics Engine Icon_minitimeMon Jan 31, 2011 10:36 pm

Can I do it? I mean help with the programing,I have Game maker anyway.
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Chaosvii7
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Chaosvii7


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PostSubject: Re: Pyhsics Engine   Pyhsics Engine Icon_minitimeMon Jan 31, 2011 11:02 pm

L-rM wrote:
Can I do it? I mean help with the programing,I have Game maker anyway.

You can help. Which is probably a good idea, I can only grasp so much.
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L-rM




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PostSubject: Re: Pyhsics Engine   Pyhsics Engine Icon_minitimeTue Feb 01, 2011 10:11 am

Thanks,I'm working on the menu screen actually.
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Proton

Proton


Posts : 52
Join date : 2009-10-10

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PostSubject: Re: Pyhsics Engine   Pyhsics Engine Icon_minitimeTue Feb 01, 2011 6:45 pm

L-rM wrote:
Thanks,I'm working on the menu screen actually.

>ready to make a physics engine
>works on menu screen


Genius.
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Eriko

Eriko


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PostSubject: Re: Pyhsics Engine   Pyhsics Engine Icon_minitimeTue Feb 01, 2011 8:54 pm

Won't any random sprite sheet help you in your test ?
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Chaosvii7
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Chaosvii7


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PostSubject: Re: Pyhsics Engine   Pyhsics Engine Icon_minitimeTue Feb 01, 2011 9:03 pm

And miss getting a leg up on programming a character? Please.

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Proton

Proton


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PostSubject: Re: Pyhsics Engine   Pyhsics Engine Icon_minitimeTue Feb 01, 2011 10:57 pm

Pyhsics Engine.
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muscleman2009

muscleman2009


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PostSubject: Re: Pyhsics Engine   Pyhsics Engine Icon_minitimeWed Feb 02, 2011 6:17 pm

You can use my character i have everything ready.
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Chaosvii7
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Chaosvii7


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PostSubject: Re: Pyhsics Engine   Pyhsics Engine Icon_minitimeWed Feb 02, 2011 6:26 pm

muscleman2009 wrote:
You can use my character i have everything ready.

Alright.

That was easy.

Now to actually work.
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L-rM




Posts : 22
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PostSubject: Re: Pyhsics Engine   Pyhsics Engine Icon_minitimeWed Feb 02, 2011 6:33 pm

Whats this?

Spoiler:
Not fully done but it's getting there.
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Chaosvii7
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Chaosvii7


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PostSubject: Re: Pyhsics Engine   Pyhsics Engine Icon_minitimeWed Feb 02, 2011 6:42 pm

L-rM wrote:
Whats this?

Spoiler:
Not fully done but it's getting there.

Penis = small.

Thanks for taking my thunder. I GUESS.
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L-rM




Posts : 22
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PostSubject: Re: Pyhsics Engine   Pyhsics Engine Icon_minitimeWed Feb 02, 2011 6:48 pm

Chaosvii7 wrote:
L-rM wrote:
Whats this?

Spoiler:
Not fully done but it's getting there.

Penis = small.

Thanks for taking my thunder. I GUESS.
No this is backup,I'm only showing,you make the real one.If yours breaks down then you can either restart or use mine. I wasn't going to take your thunder Vii.
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Proton

Proton


Posts : 52
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PostSubject: Re: Pyhsics Engine   Pyhsics Engine Icon_minitimeWed Feb 02, 2011 7:24 pm

Using Drag'n'drop instead of using the scripting engine shows you're very new and a beginner, making -faith.
Pyhsics Engine The_more_you_know2


Drag 'n' drop is a very inefficient way to code with GML, especially in a game with multiple characters on screen fighting.
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PostSubject: Re: Pyhsics Engine   Pyhsics Engine Icon_minitime

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