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Korah Hyoutetsu

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PostSubject: Korah Hyoutetsu   Wed Oct 21, 2009 6:25 am

He's my character that I created for my flash animation. For more information about him and his animation, go here:
http://nintendoflash.newgrounds.com/flash/

Here's his sprite sheet. The sheet is pretty outdated because there's a lot more animations that I haven't put on here yet. Right now his moves are listed as SSB styled, but I guess I'll have to rearrange it to JUS style if he gets accepted.

http://img100.imageshack.us/img100/5421/korahhyoutetsu.png

Mugshot

Enterance

Idle

Run

Hit (Not yet animated)

Dead (Not yet animated)

Jump, Fall, and Land

Going Crouch:

Crouching

Block (Remove Ice effect)

Win (Probably be changing it a little bit)

Normal Light

Up Light

Foward Light

Normal Heavy

Up Heavy (Will be new ice effect)

Foward Heavy

Light Aerial Attack (Subject to change)

Heavy Aerial Attack

Force Breaker

Force Breaker air (Perhaps edited can be one)

2 Throws(Um, what goes here?)
Crouch Attack (Will be new ice effect)

Special 1 (Blizzard Sphere)

Special 2 (Ice Coutner)

Special 3 (Ice Spear)

Special 4 (Need some ice effects for the Blizzard Beam)

1 Assist Technique (What goes here?)


Last edited by Korah Hyoutetsu on Wed Oct 21, 2009 7:16 pm; edited 4 times in total
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ShadowKirby

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PostSubject: Re: Korah Hyoutetsu   Wed Oct 21, 2009 7:57 am

I say it looks good, I dunno if you've fixed this, but the motion blur on the jabs is kinda bad.
Otherwise, its good.
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Korah Hyoutetsu

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PostSubject: Re: Korah Hyoutetsu   Wed Oct 21, 2009 9:41 am

What jabs?
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Lunatic

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PostSubject: Re: Korah Hyoutetsu   Wed Oct 21, 2009 11:49 am

I think he means the tilts.
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PostSubject: Re: Korah Hyoutetsu   Wed Oct 21, 2009 12:58 pm

Oh, those tilts are outdated. I gotta make some new ones.
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ShadowKirby

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PostSubject: Re: Korah Hyoutetsu   Wed Oct 21, 2009 5:02 pm

Yeah, I meant the tilts.
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PostSubject: Re: Korah Hyoutetsu   Wed Oct 21, 2009 5:26 pm

Is there some kind of list of animations that I need to create? I don't think those attacks will be needed anyways.
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ShadowKirby

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PostSubject: Re: Korah Hyoutetsu   Wed Oct 21, 2009 5:45 pm

Quote :
Mugshot
Enterance
Idle
Run/Dash(can be either/or, but not both)
Hit
Dead
Jump
Fall
Land
Crouch
Block
Win
3 Light Attacks
3 Heavy Attacks
1 Light Aerial Attack
1 Heavy Aerial Attack
2 Force Breakers(one on ground, one on air, a strong hit that breaks shields. The attacks don't have to be the same)
2 Throws(one on ground, one on air, they launch a projectile. The only sprites that need to be the same are the projectile sprites)
Crouch Attack
Special 1
Special 2
Special 3
Special 4
1 Assist Technique(your character performing an attack.)
Yep, anyway, looking forward to seeing more.
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Korah Hyoutetsu

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PostSubject: Re: Korah Hyoutetsu   Wed Oct 21, 2009 5:49 pm

Alright, gotcha. I should already have a good chuck of those done and I'll be updating my first post soon.
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Korah Hyoutetsu

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PostSubject: Re: Korah Hyoutetsu   Wed Oct 21, 2009 7:17 pm

Updated first post with all the animations. I'm only missing six animations, many of which that are just not animated yet or I don't know what to put yet. Some animations will be fixed, though. C+C?
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ShadowKirby

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PostSubject: Re: Korah Hyoutetsu   Wed Oct 21, 2009 7:27 pm

Just what I said before, but you plan to fix it.
I like it so far.
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PostSubject: Re: Korah Hyoutetsu   Wed Oct 21, 2009 7:29 pm

What exactly goes in the assist character techinique and the throws category?
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PostSubject: Re: Korah Hyoutetsu   Wed Oct 21, 2009 7:31 pm

Oh shi-
I left it out of my last post..
Assist is Just Korah doing an attack, to be used as an assist for other characters.
As for the trows thing, I'm not 100% sure, but I know it involves projectiles.
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PostSubject: Re: Korah Hyoutetsu   Wed Oct 21, 2009 7:33 pm

Which one of my attacks would work best for the assist attack, you think?

Projectiles? Isn't that what specials are for?
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CatBooze

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PostSubject: Re: Korah Hyoutetsu   Wed Oct 21, 2009 7:52 pm

err the breathing in the crouch and idle look real weird.


Last edited by Caboose on Mon May 31, 2010 1:41 pm; edited 1 time in total
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Chaosvii7
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PostSubject: Re: Korah Hyoutetsu   Wed Oct 21, 2009 8:07 pm

Oh good, assuming Lock'll never finish Ecolie because he's angry at me for not getting Skype, and Suli's looking to plug in Black Citadel, I have a win-lose-win-win situation.
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Korah Hyoutetsu

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PostSubject: Re: Korah Hyoutetsu   Wed Oct 21, 2009 8:07 pm

Chaosvii7 wrote:
Oh good, assuming Lock'll never finish Ecolie because he's angry at me for not getting Skype, and Suli's looking to plug in Black Citadel, I have a win-lose-win-win situation.
Um, whert?
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PostSubject: Re: Korah Hyoutetsu   Wed Oct 21, 2009 8:11 pm

A little out of place there, eh, Vii?
Lul.
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PostSubject: Re: Korah Hyoutetsu   Wed Oct 21, 2009 8:25 pm

No. Right Topic, Right Section, Right Statement.
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Korah Hyoutetsu

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PostSubject: Re: Korah Hyoutetsu   Wed Oct 21, 2009 8:26 pm

Chaosvii7 wrote:
No. Right Topic, Right Section, Right Statement.
Um, whert?
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PostSubject: Re: Korah Hyoutetsu   Wed Oct 21, 2009 8:37 pm

I think you need a little something about being happy Korah's here then.
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PostSubject: Re: Korah Hyoutetsu   Wed Oct 21, 2009 8:40 pm

ShadowKirby wrote:
I think you need a little something about being happy Korah's here then.
Um, whert?
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PostSubject: Re: Korah Hyoutetsu   Wed Oct 21, 2009 8:43 pm

EH, not really sure.
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PostSubject: Re: Korah Hyoutetsu   Wed Oct 21, 2009 8:45 pm

How long does it normally take for a character to be confirmed?
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PostSubject: Re: Korah Hyoutetsu   Wed Oct 21, 2009 8:51 pm

Korah Hyoutetsu wrote:
How long does it normally take for a character to be confirmed?

I can move it I think... if vii asked you I dont think it needs to go through confirmation.


Last edited by Caboose on Mon May 31, 2010 1:42 pm; edited 1 time in total
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